[Home] [By Thread] [By Date] [Recent Entries]
Quoting Len Bullard <cbullard@h...>: > Build an open source engine for XML-encoded real-time 3D graphics. It must > support real-time routing of events in a cascade, nested transformations, > full rich color rendering and if implemented by more than one source, must > render precisely the same on ALL platforms. It needs an API that supports > real time communications and authoring across the Internet and can support > multi-user modes of operation without detectable latency (note: VOIP + 3D > has a way of outing cheats here). Ok. Send over some cash and we'll see what we can do for you. > Oh, you need a 24 fps minimum performance at full screen. I won't bother > you with the resolution issues, and btw, you'll have an average of 256 to > 512k RAM to allot to your application and the HTML framework plus all of the > other objects of the 'operating system within the operating system'. Slow > motherboards and cheap graphics cards are part of the challenge too. We > won't even discuss real-time 3D sound yet. > > Still look easy? If you fund it, we'll do our best to build it. :-) > That isn't attitude. That's virtual reality. Oh gosh. > You can't smug your way past it and you can't fake a solution. lol > The wine won't help either. The sun will. > You'll learn about shadows and why they are deuce expensive in an > environment where things move in 4 dimensions arbitrarily. Hitting the ol' lsd a bit hard I'd say At least you are awake now. That's good. David
[Date Prev] | [Thread Prev] | [Thread Next] | [Date Next] -- [Date Index] | [Thread Index] |

Cart



