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  • From: david.lyon@p...
  • To: cbullard@h...
  • Date: Mon, 22 Jan 2007 16:48:47 -0600

Quoting Len Bullard <cbullard@h...>:

> Build an open source engine for XML-encoded real-time 3D graphics.  It must
> support real-time routing of events in a cascade, nested transformations,
> full rich color rendering and if implemented by more than one source, must
> render precisely the same on ALL platforms.  It needs an API that supports
> real time communications and authoring across the Internet and can support
> multi-user modes of operation without detectable latency (note:  VOIP + 3D
> has a way of outing cheats here).

Ok. Send over some cash and we'll see what we can do for you.

> Oh, you need a 24 fps minimum performance at full screen.  I won't bother
> you with the resolution issues, and btw, you'll have an average of 256 to
> 512k RAM to allot to your application and the HTML framework plus all of the
> other objects of the 'operating system within the operating system'.  Slow
> motherboards and cheap graphics cards are part of the challenge too.  We
> won't even discuss real-time 3D sound yet.
>
> Still look easy?

If you fund it, we'll do our best to build it. :-)

> That isn't attitude.  That's virtual reality.

Oh gosh.

> You can't smug your way past it and you can't fake a solution.

lol

> The wine won't help either.  The sun will.
> You'll learn about shadows and why they are deuce expensive in an
> environment where things move in 4 dimensions arbitrarily.

Hitting the ol' lsd a bit hard I'd say

At least you are awake now. That's good.

David


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