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  • From: David Brownell <david-b@p...>
  • To: acassin@c...
  • Date: Mon, 28 Feb 2000 21:45:47 -0800

acassin@c... wrote:
> 
> On 28 Feb, David Brownell wrote:
> > Len Bullard wrote:
> >>
> >> Dave Winer wrote:
> >>
> >> > We've done an evaluation of SVG, and are very very excited about it.
> >>
> >> Ummm.... cool, but not killer app.  This is the Goldfarb/Chamberlain
> >> paper finally implemented and well done.  I like it.  OTOH, 2D is a
> >> degenerate case of 3D so this is on a collision course with X3D.
> >
> > That's a troll, right?
> 
> Not necessarily. For example, some API's (eg. SGI *GL) assume z=0 for 2D
> primitives using a 3D library to render. Not exactly "complex". 

Not till you count the rest of the 3D primitives that don't
make much sense in a 2d environment, no ... I can't quite see
the relevance of light sources and shading models in 2D! ;-)

- Dave

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