though the title says 'stupid xsl tricks', I would argue that some of them are very useful.
http://www.incrementaldevelopment.com/papers/xsltrick/
search the xslt archives for some of the xmas submissions by David Carlisle or go here
http://www.dpawson.co.uk/xsl/sect2/N3773.html
things xslt cant do
http://www.dpawson.co.uk/xsl/sect2/nono.html
cheers, jim fuller
> -----Original Message-----
> From: Dimitre Novatchev [mailto:dnovatchev@xxxxxxxxx]
> Sent: 14 July 2003 06:03
> To: xsl-list@xxxxxxxxxxxxxxxxxxxxxx
> Subject: Re: xslt used for anything wacky?
>
>
> I don't know what is to be considered "wacky".
>
> Probably in the context of XSLT all these (normal with FXSL)
> are wacky:
>
> - numerical differentiation.
>
> - numerical integration.
>
> - Monte-Carlo integration, using random numbers generated
> in pure XSLT.
>
> - Solving equations of one real variable using the Newton
> - Raphston
> method.
>
> - Spelling checking (e.g. generating all alternatives for
> a misspelled
> word).
>
> - Text justification.
>
> But I consider the following two much more wacky:
>
> - Controlled and reliable execution of extension functions
> with side
> effect (a Monad Class implementation, in Beta)
>
> - Implementation of lazy evaluation (proof of concept).
>
>
>
> =====
> Cheers,
>
> Dimitre Novatchev.
> http://fxsl.sourceforge.net/ -- the home of FXSL
>
>
> "Dimitre Novatchev" <dnovatchev@xxxxxxxxx> wrote in message
> news:beoi36$1ot$1@xxxxxxxxxxxxxxxxx
> > Probably you know about the XSL Calculator:
> >
> >
> http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL%
> 20Calculator.html
> >
> >
> > At the time I wrote "The Functional Programming Language
> XSLT - A proof
> > through examples" (Nov. 2001):
> >
> > http://www.topxml.com/xsl/articles/fp/
> >
> >
> > I just stopped short of implementing a game -- a general
> strategy for
> > playing two-party games is defined in John Hughes' article
> "Why functional
> > programming matters":
> >
> > http://www.md.chalmers.se/~rjmh/Papers/whyfp.html
> >
> >
> > The reasons for this were the following:
> >
> > - that the paper had already become huge.
> >
> > - I needed a game with known position-evaluation function.
> >
> > So, in case one can provide a realistic position-evaluation
> function for a
> > game (e.g. chess), then a game-playing xslt application can
> be developed
> in
> > a straigntforward manner.
> >
> >
> >
> > =====
> > Cheers,
> >
> > Dimitre Novatchev.
> > http://fxsl.sourceforge.net/ -- the home of FXSL
> >
> >
> >
> >
> > "Lars Huttar" <lars_huttar@xxxxxxx> wrote in message
> > news:000101c347fb$c6ee5f60$250414ac@xxxxxxxxxxxxxx
> > > Someone recently referred jokingly to using XSLT for cooking.
> > >
> > > What examples does anyone have (in real life!) of XSLT
> being used for
> > unexpected
> > > things?
> > > Anyone written a game in XSLT?
> > > I see there's a chess game rendering web page using XSLT at
> > > http://members.home.nl/cws/ChessMerlinversusGenie.htm
> > >
> > > Just curious...
> > > Lars
> > >
> > >
> > >
> > > XSL-List info and archive:
http://www.mulberrytech.com/xsl/xsl-list
> >
> >
>
>
>
>
> XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list
>
>
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