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David is right. The former VRML group, now X3D, is having a heckuva row over the XML-encoding in X3D. A group of the VRMLers with content and/or implemented engines fight the XML encoding tooth and nail. The majority of the new members come in with some XML background and a solid conviction that XML opens up 3D to more users and applications. These don't tend to be the C++ programmers who are more likely to support the curly bracket camp. On the other other hand, all of the new interchange syntaxes such as Collada are XML-based and the arguments there are NIH and the use of elements vs attributes (sorta myopic but there it is). It is an interesting debate from a social perspective. len From: David Megginson [mailto:david.megginson@g...] Sent: Friday, January 28, 2005 7:54 AM It might depend on the audience. A few years ago, I did a major restructuring of the Open Source FlightGear simulator, moving as much of the configuration as possible out of the C++ and into XML (the physics models for aircraft were already using a pseudo-XML, but everything else was hard-coded). A short while after that, the contributor base grew enormously, drawing in people with little or no programming experience but other useful skills, such as 3D modelling, aerodynamics, etc. So, in this case, the majority of *coders* know C++ better than XML, but the majority of *contributors* know only XML. They don't know it all that well, but XML doesn't have to be hard -- just make sure the tags match, escape the special characters, quote the attributes, and remember that names are case sensitive.
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