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A 'dominant' force? Simulation is probably the strongest force. Another is real time command and control for directing first responders. For Collada, I was referring to games because that is a highly fragmented market in which interchange is among tools within a project, not tools among projects (games don't share much content AFAIK). Are you looking for use cases or funded efforts? What? There are the stated intentions of the creators. The interchange and common runtime intentions are the two strongest. One still reads the occasional reference to Gibsonian cyberspace. In Collada's public document, it is referred to as an interchange format to be used internally among Sony suppliers of content for Sony games. This is a "we can do this better ourselves and don't need standards organization support" effort which some translate as NIH. Again, politics aside, it is a format that is compatible with the X3D open standard, so it is a source of open content, copyright holders willing. X3D is a bigger set of capabilities including interchange, but stressing interoperation, profiling, extensibility, and common runtime models. The work around X3D such as XMSF (distributed interactive simulation) indicates a high interest by military and government organizations (in the US President's Blue Book of approved standards). There is increasing recognition of the value of networked real time 3D that is cheap and scalable by those groups. Outside the games market, reliable cheap libraries of network-aware 3D resources has the potential to be part of solutions. It is not THE solution. Still, to be workable, it has to be affordable. Think of it as a business that has yet to emerge but there is an upsurge of activity. len From: Ian Tindale [mailto:ian.tindale@g...] Sent: Monday, January 31, 2005 3:39 AM On Sun, 30 Jan 2005 15:45:39 -0600, Bullard, Claude L (Len) <len.bullard@i...> wrote: > Otherwise, it is a fragmented market with most of the action > in games Imagine that games were entirely out of the picture, somehow. Then what would the 3D world comprise right now? Other than games, is there a 'dominant force' driving the requirement or need for 3D where common usage of computers are concerned?
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