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  • From: Sam Hunting <sam_hunting@y...>
  • To: "Bullard, Claude L (Len)" <clbullar@i...>,Linda van den Brink <lvdbrink@b...>, xml-dev@l...
  • Date: Tue, 31 Oct 2000 08:52:04 -0800 (PST)

 > BTW:  using XML in games is not that novel.  The 
> X3D effort has an XML encoding and can be applied 
> to games, there is a talkingHead application that 
> uses XML, and extending the persistence of games 
> via XML serialization is a straightforward application. 
> The latency issues are a much harder problem 
> than picking XML for message formats.

Can you expand a little on these "latency issues", Len? Thanks....

S.

=====
<? "To imagine a language is to imagine a form of life."
    -- Ludwig Wittgenstein, Philosophical Investigations ?>

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