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A slight departure from typical uses for XML -- there is an article at http://www.skotos.net/articles/ called "XML: The Core of the Skotos StoryBuilder Server" that discusses how XML is used for the development of a text online game. From the article: > Skotos Tech isn't using XML because it's sexy, nor > because it will allow us to communicate with other > companies running XML, nor because it might help us > getting funding. These factors aren't particularly > relevant to the online gaming industry. > > Instead, we are using XML because it precisely meets > our goals as a company. We want to make the creation > of online games very accessible to game designers who > aren't programmers. By the end of 2001, we want to become > a GeoCities or an EditThisPage, but for online games. We > want to empower users who couldn't otherwise create > massively multiplayer online games by providing them > with a simple method to do so ? and XML allows that.
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